Mupen64 Plus libretro core that stays compatible with upstream.
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Jools Wills 3d195fc025
Merge pull request #1 from etheling/gcc10-compat
Unbreak build on GCC 10
2020-11-11 16:53:57 +00:00
custom Cheat codes for DK64 Bone displacement, OoT Subscreen delay 2019-01-04 22:50:19 +01:00
GLideN64 Unbreak build in GCC 10 based environments 2020-10-28 22:10:54 +02:00
libretro [LIBNX] Ignore JIT Kernel Patches 2019-04-27 01:01:28 +02:00
libretro-common [LIBNX] Add missing files 2018-10-07 16:47:20 +02:00
libretro-deps/libpng Add libpng 2018-10-31 06:57:40 -04:00
mupen64plus-core RPI: use new vendor library names 2019-01-19 17:26:07 +01:00
mupen64plus-rsp-cxd4
mupen64plus-rsp-hle Updated HLE RSP from upstream 2018-10-07 16:47:20 +02:00
switch [LIBNX] Initial aarch64 dynarec support 2019-01-08 23:52:15 +01:00
xxHash Add xxHash for texture hashing 2017-01-24 07:55:04 -08:00
.gitignore
.travis.yml add travis build script 2017-10-24 13:32:05 -04:00
BUILDING.md Rename to mupen64plus 2017-02-17 16:08:41 +01:00
LICENSE Fix LICENSE 2019-06-25 12:08:09 +02:00
Makefile Unbreak build in GCC 10 environments 2020-10-28 22:08:59 +02:00
Makefile.common RPI: use new vendor library names 2019-01-19 17:26:07 +01:00
README.md Update README.md 2019-07-05 13:46:33 +02:00

Important Notice:

This core is deprecated and will no longer be maintained.

Please use https://github.com/libretro/mupen64plus-libretro-nx

Mupen64Plus

Mupen64Plus is mupen64plus + GLideN64 + libretro

How is this different from Parallel-N64?

Parallel-N64 implements multiple Graphics plugins. There are also code modifications that make it different than standalone mupen64plus.

Mupen64Plus uses GLideN64 (a graphics plugin that is not available in Parallel-N64). The emulator code itself is identical to standalone mupen64plus.

By choosing one graphics plugin (GLideN64), we will be able to keep the code in line with upstream, and maintaining the code will be much simpler.

Acknowledgments

A special thanks to the mupen64plus team, the libretro team, and gonetz and those that have worked on GLideN64.

Minimum RetroArch version: v1.3.4

For information on the options look at the wiki section.